![]() ![]() Includes all previously released DLC and patches.Level scaling of enemies can be turned on or off.Two optional mods- one save or expert mode.Five difficulties-Story/relaxed/classic/veteran/path of the damned.Tutorial/pop-ups happen as you encounter new things and can be re-read.When creating a character you get a brief pop up on what stats get affected by your choices.Every menu choice has a helpful description.This is more in relation to players coming from the first game. Rewrite history- You can answer a few questions and transform your previous life.Two game modes-Real-time with pause or turn-based.Auto pause for events but this can be tweaked for certain scenarios or interactions.Detailed graphics options-Ambient wildlife, combat text, gamma, font scale, occlusion opacity.Now only you and your companions can uncover the rogue god’s machinations as he tramples over the Deadfire Archipelago. I think she'll forgive me, though I'd imagine being the soul of a dying woman bound to a marble throne would require a decent amount of patience.The god Eothas awakened from his sleep, erupting from beneath your castle, killing your people and stealing a piece of your soul. The steward of Caed Nua never notified me, though, probably because she knew I was playing like a moron. Next time around, I think I'm going with the Godlike race, for the sheer fact that horned races are always fun for me to play. Now that I'm actually paying attention, I love the game even more. Long story short, I was a complete and total dingus the first time around. The last time, I sold every single piece of loot I found so I could upgrade my stronghold. Now that I know better, I'm going to pay closer attention. This time, I rolled a Coastal Aumaua Paladin merchant. I'm not used to games where point allocation really matters much. I steamrolled through on sheer blind luck until the drake on the fifth level of Od Nua totally handed me my butt. I'm not sure of the specifics, because I didn't pay attention. The first time, I rolled a human mercenary. Not much else to say, just really happy that I bought Pillars of Eternity. So, I rolled the dice with Pillars of Eternity, and I'm totally enthralled. Avadon or Averdadon or something like that, but that's kind of a poor excuse. I know I played something that I loathed like ten years ago. But I can't remember why I dislike them so much. A few of my customers have even been like "Blah blah Pillars of Eternity blah blah!" And I thought "nah, man, I can't stand those party-based CRPGs. Looking at some of the forums, people were like "blah blah blah Pillars of Eternity blah blah". I was looking at the Steam store, and Pillars of Eternity was all over it. Again, not all of them are like that, but the ones I've bought are indeed like that. I'm done having to wait a decade for products to finish. But dude, I am so tired of having early access games for five years, when updates are quarterly at best and some of them are nothing more than "look, you can now change the color of your pickaxe handle! Mind-blowing!" Not that all of them are like that, but I seem to purchase the ones that are. Not that there's anything wrong with Unity and Unreal, but I was told that developing your own engine is like trying to reinvent the wheel, and I tip my hat to that. I love indie developers, especially those who try to build their own engine. Until recently, that spot was taken up by an early access building game from an indie developer. Due to mods like Project Valkyrie, Sim Settlements, and Outcasts And Remnants, I'm going to be in Commonwealth for a long time. I like to have two games that I play at once one is a fast-paced game that I can leave on pause and interrupt without a fuss, the other one is slower, for when the shop is closed and wife is at work and kid is in bed. ![]() This isn't really about the game itself more that I've discovered that I love CRPGs, at least this one. The game's been out since 2015, so there's not really much I can say that's new to you. ![]()
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